Icy Trail

School transmutation [cold]; Level alchemist 2, bloodrager 2, cleric 2, druid 2, elementer 2, invoker 2, magus 2, shaman 2, sorcerer/wizard 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target willing creature touched, see text
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

The ground beneath the creature’s feet freeze solidly with ice. The ice is not thick enough to let the creature walk upon water, only solid surfaces.

The creature is unaffected by difficult terrain and can take 5-foot steps into difficult terrain as the spell creates a flat surface of ice under its feet. The creature also takes no penalty for moving across slick surfaces like ice or snow and does not need to make Acrobatics checks to cross icy surfaces, be they mundane or magical in origin.

Any space the creature travels through is left coated in ice. A creature can walk within or through the area at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round, while failure by 5 or more means it falls. The ice remains for 1 minute per level on average: hotter temperatures can cut this duration in half, while cold weather can let the ice last indefinitely without melting.

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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