Grasp of Darkness

School evocation [darkness]; Level bloodrager 1, magus 1, nightblade 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S


Range touch
Target creature or object touched
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes


You reach out with a hand of chilling shadows, dealing 1d6 cold damage per caster level (maximum 5d6) on a successful melee touch attack. A creature struck must make a Fortitude save or have its vision clouded with shadows, making it treat all other creatures if they had concealment (20% miss chance) for 1 round. A creature that does not use vision to see or has the see in darkness ability is not subjected to the concealment effect.

Section 15: Copyright Notice

Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore

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