School evocation [cold]; Level druid 0, elementer 0, invoker 0, shaman 0, witch 0


Casting Time 1 standard action
Components V, S


Range touch
Target creature, object of size small or smaller, or 5-ft.-square surface touched (see text)
Duration see text
Saving Throw Fort negates (object), see text; Spell Resistance yes (object)

With a touch, you chill the target to sub-zero temperatures. If you target a creature, you must succeed on a melee touch attack. On a hit, your touch deals 1d3 cold damage (no save).

If you touch an object, that object is covered in a thin layer of frost. This effect is not cold enough to cause immediate damage, but prolonged direct exposure (such as holding a frosted sword without gloves) across several rounds can cause some minor frostbite, subject to GM discretion. Targeting an object that lies on a surface can freeze that object to it, requiring the melting of the ice or a DC 10 Strength check to un-stick it. Attended objects or magical objects can make a Fortitude save to negate the effect.

If you target a surface, you coat a 5-foot square with ice. This can also be used to freeze the surface of a body of water, freezing a 5-foot square up to two inches thick. A creature can walk within or through the square at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round, while failure by 5 or more means it falls. Trying to use freeze to freeze a creature within a body of water or to a surface causes the spell to fail.

The effects of freeze (aside from damage) remain for 1 minute per level on average: hotter temperatures can cut this duration in half, while cold weather can let the ice last indefinitely without melting. Exposure to fire damage typically melts the ice within 1 round.

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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