Casting Time 1 swift action
Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Saving Throw Reflex partial; Spell Resistance yes
You must have a resonance in effect to cast this spell. With a single command you release the resonant energy built up between you and your companion in a wave of force energy, ending the resonance immediately. Each enemy within 20 feet of your construct companion takes 3d8 force damage, is pushed back to the edge of spell’s area, and is finally knocked prone. A Reflex save negates the pushing and prone effects but not the damage.The magical effect of the resonance allows it to discern between friend and foe; allies are not affected by the forceful discharge.
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore