Energy Weapon

School transmutation; Level bloodrager 2, magus 2, ranger 2, sorcerer/wizard 2, vanguard 2


Casting Time 1 standard action
Components V, S


Range touch
Target weapon touched
Duration 1 min./level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


This spell functions as magic weapon, except that instead of granting a +1 enhancement bonus you instead grant the weapon your choice of either the flaming, frost, or shock special weapon property. Duplicate abilities on a weapon do not stack.

At 11th caster level and higher, you can instead grant the weapon flaming burst, icy burst, or shocking burst.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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