Energy Missiles

School evocation [acid, cold, electricity, fire, sonic]; Level bloodrager 1, elementer 1, magus 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M (five differently-colored marbles)


Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes

You conjure several rainbow-hued motes of elemental energy to strike your foes unerringly.

You conjure five motes, each one dealing 1 point of damage to a target of your choice. You can send more than one missile at a single target, though each missile can only strike one creature. Each missile deals a different damage type: one each for acid, cold, electricity, fire, and sonic damage. You choose which type of missile strikes which target.

For every two caster levels you gain beyond 1st, the damage of each missile increases, as follows: 1d3 (3rd), 1d4 (5th), 1d6 (7th), and 1d8 (9th or higher).

Spells and effects that block magic missile also block the effects of this spell.

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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