Dominion’s Curse

School transmutation [curse, see text]; Level invoker 2


Casting Time 1 standard action
Components V


Range medium (100 ft. + 10 ft./level)
Target one creature/2 levels, no two of which can be more than 30 ft. apart
Duration 1 round/2 levels, see text
Saving Throw Will partial (see text); Spell Resistance yes

You may only cast this spell if you are a spirit companion.

With an incantation of ancient power, you call to the spirits of nature to bewitch your foes. Select a single curse option from the list below. You may only choose a curse that matches the dominion of an invoked spirit of the invoker you are bonded with:

  • Beasts: Each target is shaken.
  • Land: Each target treats all terrain as difficult terrain.
  • Sea: Each target is fatigued.
  • Sky: Each target is deafened.
  • Wilds: Each target is sickened.

A successful saving throw reduces the duration of the curse to 1 round for that target only.

When you choose a particular spirit type, the spell gains a descriptor appropriate to that type, as follows: animal (beasts), earth (land), water (sea), air (sky), or plant (wilds).

Section 15: Copyright Notice

Path of the Wilds, © 2020, Ascension Games, LLC; Author Christopher Moore

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