Dominion’s Blessing

School transmutation [see text]; Level invoker 4


Casting Time 1 standard action
Components V


Range close (25 ft. + 5 ft./2 levels) Targets one creature/2 levels, no two of which can be more than 30 ft. apart
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


You may only cast this spell if you are a spirit companion.

With an incantation of ancient power, you call to the spirits of nature to aid your allies in their time of need. For the duration, each target gains a +2 morale bonus to attack rolls, saving throws, and weapon damage rolls. Additionally, you grant your allies a single additional benefit from the list below. You may only choose a boon that matches the dominion of an invoked spirit of the invoker you are bonded with:

  • Beasts: Each target becomes immune to bleeding effects, disease, and fear effects.
  • Heavens: Each target is immune to blindness and dazzling effects and gains blindsense 10 feet.
  • Land: Each target gains a +4 bonus to CMD, a +2 bonus to their AC, and cannot be staggered or knocked prone.
  • Sea: Each target gains a swim speed of 60 feet and can breathe underwater. Their weapon attacks and spells take none of the penalties normally imposed for being underwater.
  • Sky: Each target gains a fly speed of 40 feet with good maneuverability as well as a 20-foot enhancement bonus to all of their other speeds.
  • Wilds: Each target becomes immune to poison, sickness, nausea, and paralysis effects.

When you choose a particular spirit type, the spell gains a descriptor appropriate to that type, as follows: animal (beasts), fire (heavens), earth (land), water (sea), air (sky), or plant (wilds).

Section 15: Copyright Notice

Paths of Magic, © 2021, Ascension Games, LLC; Author Christopher Moore

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