Dancing Steel

School transmutation; Level magus 3, sorcerer/wizard 3, vanguard 3


Casting Time 1 standard action
Components V, S


Range touch
Target melee weapon or shield touched
Duration 10 min./level or until discharged
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)


You animate a weapon or shield to fight in your stead. This grants a weapon the dancing special weapon property, or grants a shield the animated special armor property. The wielder (or you, if it is unattended) can have the object begin dancing or animating as part of casting this spell.

The wielder of the weapon or shield can activate the dancing or animated property one time per three caster levels throughout the spell’s duration (maximum 5), after which the spell is discharged.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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