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Control Temperature

School transmutation; Level druid 3, elementer 3, psychic 3, shaman 3


Casting Time 1 standard action
Components V, S, M (a thin tube of mercury)


Range 40 ft./level
Area 40 ft./level radius cylinder, 40 ft. high
Duration 10 min./level (D)
Saving Throw Fort negates; Spell Resistance no


You alter the temperature of the surrounding area. You can choose to either raise or lower the temperature: how much you can alter the temperature depends on your caster level, as shown above on Table: Control Temperature, which is organized from coldest to warmest. A creature in the area might have to make Fortitude saves to ignore its effects (see the Cold Dangers and Heat Dangers sections in Chapter 13 of the Pathfinder Roleplaying Game Core Rulebook).

You can concentrate on the spell at any time to change the temperature level by one step in either direction, assuming you have the caster level necessary to create the chosen temperature level.

Section 15: Copyright Notice

Paths of Magic, © 2021, Ascension Games, LLC; Author Christopher Moore

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