Control Light

School evocation [darkness, light]; Level cleric 4, druid 4, inquisitor 4, invoker 4, nightblade 4, occultist 4, shaman 4


Casting Time 1 standard action
Components V, S, M (a pearl and a piece of obsidian, each worth at least 10 gp)


Range 60 ft.
Area 60-ft. radius centered on you
Duration 10 min./level (D)
Saving Throw none; Spell Resistance no


As you cast this spell, the gem that you hold in each hand dissolves away, the pearl staining one hand with a silvery glow, the obsidian blackening your other hand with darkness. Upon casting this spell, you designate the light level that you wish to maintain (bright light, normal light, dim light, or darkness). The lighting within 60 feet of you is changed to that light level, regardless of existing conditions. By concentrating on the spell (a standard action) you can change the lighting level this spell creates by one step in either direction.

Nonmagical sources of light or shadows do not have any effect within the area of this spell, as do magical sources of light and darkness of 4th level or lower. Any magical source of light or darkness above 4th level that would alter the lighting to a different light level than you have designated has a chance of being suppressed. You must make an opposed caster level check against the caster of the other source of light or darkness. Success means the other source of light or darkness has no effect inside the area of this spell for the remaining duration of this spell, even if the area of light or darkness is brought outside the area of this spell and later brought back in. Failure means the other spell’s effects supersede the lighting or darkness created by control light for the duration of the spell.

Control light counters or dispels any light or darkness spell of the same level or lower, such as daylight or snuff.

Section 15: Copyright Notice

Paths of Magic, © 2021, Ascension Games, LLC; Author Christopher Moore

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