Conjure Weapon

School conjuration (creation); Level bloodrager 2, magus 2, sorcerer/wizard 2, vanguard 2

CASTING

Casting Time 1 standard action
Components V, S, F (a smith’s hammer)

EFFECT

Range 0 ft.
Effect one conjured weapon
Duration 10 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

You conjure a non-magical weapon. The weapon can be any simple or martial weapon of your choice. You can also conjure exotic weapons once you reach caster level 11th. The weapon must be appropriately sized for you. ‘

The weapon can either appear in your hands or in an open space within range, from which it can be used as normal. It can be enhanced like any other weapon with spells such as magic weapon. If the weapon is destroyed, the spell ends. This spell does not grant any sort of proficiency with the summoned equipment.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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