Conjure Armor

School conjuration (creation); Level bloodrager 2, magus 2, sorcerer/wizard 2, vanguard 2


Casting Time 1 standard action
Components V, S, F (a smith’s hammer)


Range close (25 ft. + 5 ft./2 levels)
Effect one conjured suit of armor or shield
Duration 10 min./level
Saving Throw none; Spell Resistance no


You conjure a non-magical suit or armor or a shield. You can summon any armor or shield that provides a +4 AC bonus or lower, plus 1 for every two caster levels you possess past 3rd. For example, at caster level 7th, you could summon any armor or shield that provides a +6 Armor bonus or lower, such as chainmail, leather armor, or a tower shield. The armor must be appropriately sized for you.

The armor or shield is not equipped to any creature when conjured and must be put on. It can be enhanced like any other armor with spells such as magic vestment. If the armor or shield is destroyed, the spell ends. This spell does not grant any sort of proficiency with the summoned equipment.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

scroll to top