Confuse Constructs

School transmutation; Level bard 4, saboteur 4, sorcerer/wizard 4, vanguard 3, witch 4


Casting Time 1 standard action
Components V, S, M (a few twisted metal wires)


Range close (25 ft. + 5 ft./2 levels)
Target all constructs in a 10-ft.-radius burst
Duration 1 round/level or instantaneous; see text
Saving Throw Will negates; Spell Resistance no


This spell functions as confusion, except it only affects constructs. When you are rolling for a confused construct’s behavior, a result of 26–50 indicates the construct twitches uncontrollably.

If a construct in the area has the berserk ability (such as a clay golem), you can forgo confusing it to instead cause it to go berserk (this effect is instantaneous).
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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