Bladed Ground

School conjuration (creation) [metal]; Level magus 6, saboteur 6, sorcerer/wizard 6, vanguard 6


Casting Time 1 standard action
Components V, S, M (a handful of caltrops)


Range medium (100 ft. + 10 ft./level)
Area 20-ft.-radius spread
Duration instantaneous
Saving Throw Reflex half (object); Spell Resistance yes (object)


You toss the caltrops into the air and finish the spell, the caltrops vanishing as the ground begins to shake.

Upon casting bladed ground, numerous jagged blades protrude from the ground in the targeted area, striking at creatures and unattended objects in the area for 1d6 slashing damage per caster level (max 15d6). This damage bypasses damage reduction that is normally bypassed by silver, cold iron, or adamantine.

Any creature that fails its saving throw has its movement reduced to half normal for 24 hours. Another creature can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell’s save DC. The effect is also removed if it receives enough magical healing to heal all damage it took from the bladed ground effect.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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