Binding Chains

School conjuration (creation) [metal]; Level saboteur 3, sorcerer/wizard 3, vanguard 3


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D)
Saving Throw Reflex partial; Spell Resistance yes


You conjure several metal chains to wrap a creature and restrict its movement. A creature that fails its saving throw is considered pinned by the chains; a successful save makes it entangled instead.

A creature that is held by the chains can make Strength check (DC = binding chains’ DC) or an Escape Artist check (DC = binding chains’ DC + 5) as a full-round action to break or escape the chains, which ends the spell. Binding chains cannot bind an incorporeal creature nor a swarm.
Section 15: Copyright Notice

Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore

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