Casting Time 1 standard action
Components V, S, F (a bronze weight used for a measuring scale)
Range close (25 ft. + 5 ft./2 levels)
Target one object of up to 2 cu. ft./level
Duration 1 min./level (D)
Saving Throw Fortitude negates (object); Spell Resistance yes (object)
You change the weight of a single object, making it lighter or heavier. This has a few effects, depending on which option is chosen.
If you lighten the object, its weight is decreased by half. It deals only half as much damage for falling on a creature, and takes half as much falling damage itself. If cast on a weapon, it deals damage as if one size category smaller. If cast on armor, its armor check penalty is reduced by 1 and its maximum Dexterity bonus increases by +1.
If you make the object heavier, its weight doubles. It deals twice as much damage for falling on a creature, and takes twice as much falling damage itself. If cast on a weapon, it deals damage as if one size category larger. If cast on armor, its armor check penalty is increased by 1 and its maximum Dexterity bonus is reduced by -1.Alter weight has no affect on the proficiency required to use armor effectively, nor does it change its arcane failure chance. Multiple castings of alter weight do not stack on a given object; casting it a second time on an object ends the previous effect (assuming the object fails its save).
Path of Iron, © 2015, Ascension Games, LLC; Author Christopher Moore