School conjuration [air]; Level cleric/oracle 5, druid 4, ranger 4, sorcerer/wizard 5


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Target one creature
Duration instantaneous
Saving Throw Reflex negates; Spell Resistance yes


You create a powerful air current that thrusts a creature skyward. You launch your target into the air 10 feet per caster level (maximum 100 feet). Unless they have some way of slowing their descent (the ability to fly, a feather fall spell, etc), they fall back down on the beginning of their turn using the standard rules for falling. If they hit something on the way up, such as a ceiling, the effect ends. Your target suffers damage upon impact as though he had fallen the distance travelled. Your target then immediately begins falling back down, and will take damage again upon impact with the ground.

Section 15: Copyright Notice
Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.
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