School transmutation [water]; Level sorcerer/wizard 9


Casting Time 1 standard action
Components V, S


Range long (400 ft. + 40 ft./level)
Effect wave of water 1 mile long and 100 ft. high
Duration 1 round
Saving Throw none; Spell Resistance no


You create a massive wave on the surface of a lake or sea that crashes ashore 1 round after casting. The wave deals massive damage to all in its wake. The waters of the tsunami come inland 10 feet per caster level; objects and creatures that are not able to get out of the wave’s path before it crashes take 10d10 points of bludgeoning damage. Creatures that fall below 0 hp and fall unconscious begin drowning. The wave immediately washes back out into the body of water after coming on shore; unconscious creatures are automatically swept away, and conscious creatures must make a Swim check equal to the spell’s DC or be swept away. The body of water from which the tsunami is created must be of significant volume to sustain a wave 1 mile long and 100 feet high.

Section 15: Copyright Notice

Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.

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