Stop Thief

School abjuration; Level hedge witch 3


Casting Time 1 standard action
Components V, S, F (a small brass lock)


Range close (25 ft. + 5 ft./2 levels)
Target house, campsite, or inn room up to 10 sq. ft./level
Duration 8 hours
Saving Throw none; Spell Resistance no


This spell protects the area you designate against break-in and thievery. Any creatures actively attempting to break into your house or room, or sneak into your campsite, with the intent of theft or harm will suffer -5 penalties to Disable Device, Perception, Sleight of Hand, and Stealth checks. Stop thief does not affect you or your allies.

Section 15: Copyright Notice

Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.

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