Sea Legs

School transmutation; Level cleric/oracle 2


Casting Time 1 standard action
Components V, S, DF


Range touch
Target one living creature
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


The target gains a +5 bonus to any Dexterity checks or Dexterity-based skill checks involving movement while at sea. In addition, the target cannot become nauseated or sickened due to rough seas for the spell’s duration. Sea legs has no effects on solid ground.

Sea Legs, Mass

School transmutation; Level cleric/oracle 6


Range close (25 ft. + 5 ft./2 levels)
Target one living creature/level, no two of which can be more than 30 ft. apart


This spell functions as sea legs, except it affects multiple targets.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

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