Phantom Limb

School evocation [force]; Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (a pinch of ground bone)


Range touch
Target living creature touched
Duration 1 min./level (D)
Saving Throw none; Spell Resistance yes


You return sensation to severed nerves, recreating everything about the subject’s lost limb but the physical. The effects of all the subject’s lost limbs are negated for the duration of the spell. This includes reduced speed, the ability to walk and run, reduced carrying capacity, the ability to wield weapons and manipulate items, and penalties to skill checks. For all intents and purposes, phantom limb allows the subject to act as though the limbs were never lost for the duration of the spell. If the subject is wearing a prosthetic, it falls off. A phantom limb can not be severed. If the subject of phantom limb loses a limb before the spell duration ends, phantom limb affects the newly severed limb as well.

Section 15: Copyright Notice
Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.
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