Muscle Spasm

School transmutation; Level cleric/oracle 0, druid 0


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round
Saving Throw Reflex partial; Spell Resistance yes


You cause the target’s muscles to twitch and cramp for 1 round. If the target fails their Reflex save, they drop any held items; if they make their save, they manage to hold on to everything, but still suffer the muscle spasms.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

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