Hammer and Anvil

School evocation [force]; Level cleric/oracle 6


Casting Time 1 standard action
Components V, S


Range medium (100 ft. + 10 ft./level)
Effect large hammer and anvil-shaped areas of force
Duration instantaneous
Saving Throw Reflex negates; see text; Spell Resistance no


A shimmering 15-foot wide hammer of force flies at your designated target – up to 3 Medium or smaller creatures – at the same time that a 15-foot wide force anvil materializes behind the target or targets. The target creatures must make Reflex saves or take 1d4 points of damage per level (maximum 10d4) as the hammer slams into them. Any target hit by the hammer then must make a second Reflex save or be slammed against the anvil, taking an additional 2d8 points of damage.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

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