Fire Jump

School conjuration (teleportation) [fire]; Level sorcerer/wizard 7, hedge witch 7


Casting Time 1 standard action
Components V, S


Range personal
Target you
Duration 1 hour/level or until expended; see text


When you cast this spell, you gain the ability to step into a non-magical fire without harm, magically infusing yourself with the flames. Once within a fire, you can teleport from that particular fire to another one, and know the location of other fires instantly. The fires you enter must be of the same kind, must be in full flame (not died down to embers), and must be the same size category as you or larger. By moving into a fireplace (for example), you instantly know the location of all other fireplaces within transport range (see below) and may choose whether you want to pass into one or simply step back out of the fire you moved into.

You may choose to pass to any fire of the appropriate kind within the transport range as shown below.

Type of Fire Transport Range

Bonfire (Large or larger) 3 miles Blacksmith’s Forge (Large) 2 miles Fireplace (Medium) 1 mile Campfire (Medium) 3,000 feet You may move into a fire up to one time per caster level (passing from one fire to another counts only as moving into one fire). The spell lasts until the duration expires or you exit a fire. Each transport is a full round action.

You can, at your option, remain within a fire without transporting yourself, but you are forced out when the spell ends. If the fire in which you are concealed burns out due to lack of fuel or is extinguished, you are slain if you do not exit before the fire dies out.

Section 15: Copyright Notice

Paths of Power. Copyright 2009, 4 Winds Fantasy Gaming; Authors Sean O’Connor and Patricia Willenborg, with Connie J. Thomson and Robert W. Thomson.

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