Casting Time 1 minute
Components V, S, DF
Target one creature touched
Duration permanent; see text
Saving Throw Will negates, special; see text; Spell Resistance no
This powerful spell is used to remove the target creature from a religion. It is not cast lightly, and usually only after the target has been accused of or witnessed actively breaking tenets of the faith or vows they took in the name of their deity. Any divine caster who has been excommunicated loses the ability to cast divine spells and access to any divine-oriented class features (such as domain powers). The target is also marked with a magical symbol of your choosing, usually in a highly visible location on the body such as the forehead. An innocent target (one who has been wrongly accused of breaking tenets or vows) can make a Will save to negate the effects of the spell and hence prove their innocence. Excommunication is permanent and can only be removed by a miracle or wish spell, or by an atonement cast by the same cleric who performed the excommunication.
Excommunication can only be used on members of your own faith.
The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.