Casting Time 1 standard action
Components V, S, DF
Area 2-mile radius circle, centered on you
Duration instantaneous; see text
Saving Throw none; Spell Resistance no
Calm weather removes any transmutations that affect weather (control weather, control winds, etc.) within a 2-mile radius. For each such affect, you must make a successful caster level check against DC 11 + caster level of the affect to end it. If the weather is being affected from a permanently-imbued magic item, calm weather suppresses the magic item’s ability for 1 hour/level.
Check out the Random Weather Generator!
The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.