Call Totem Animal

School conjuration (summoning); Level cleric/oracle 4, druid 4, ranger 4


Casting Time 10 minutes
Components V, S, M (enough of your own blood to cause 1 point of Constitution damage to you)


Range close (25 ft. + 5 ft./2 levels)
Target one summoned creature
Duration until task completed; see text
Saving Throw none; Spell Resistance no


You call to your side a totem animal to aid you in completing a task. You can only summon a totem animal of the type of your deity’s favored animal, and you will summon the very same animal in each subsequent casting of the spell. During casting, you must offer the sacrifice of your own blood (spilled on the ground from a fresh cut, by your own hand) and specifically designate the totem’s task. While the totem animal is very intelligent, and may even be capable of communicating with you, the task must be something that any other animal of its type would normally be able to do. For example, a badger cannot pick a lock to help you get a wrongly-imprisoned companion out of jail, but it can dig you a tunnel through the dirt into the prison’s root cellar. The totem will remain in your service until it has completed the task you asked of it, but it will ask you to perform a service for it in return. If you fail to follow through on your end of the agreement, you will never be able to summon the animal again.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

scroll to top