Bleed No More

School conjuration (healing); Level cleric/oracle 2


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


Bleed no more causes all bleeding wounds on the target creature to clot and stop oozing. This prevents any additional bleed damage from occurring, but does not heal hp already lost due to bleeding.

Section 15: Copyright Notice

The Book of Divine Magic. Copyright 2009, 4 Winds Fantasy Gaming; Authors Connie J. Thomson and Robert W. Thomson, with Katheryn Bauer and Sean O’Connor.

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