Price 850 gp; Slot none; CL 1st; Weight 4 lbs.; Aura faint evocation
This longsword glows and has an aura, making it appear valuable. Its grip is hollow and can be filled with a dose of poison (bought separately, and requiring a full-round action to refill and rearm). Once the sword is grasped, its mechanical trap engages: Small needles in the grip deliver the poison. Detecting the trap requires a successful DC 30 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 28 Disable Device check.