Price 750 gp; Slot none; CL 5th; Weight 1/2 lb.; Aura faint evocation
Solving this simple kinetic puzzle involves removing several pegs from a handheld wooden cube. However, removing the final peg triggers the magical trap. The box explodes in the victim’s hands, dealing 6d6 points of fire damage (Reflex DC 14 for half damage). Detecting that the box is trapped requires a successful DC 30 Perception check made by a character with the trapfinding ability, and disabling it requires a successful DC 30 Disable Device check.