Aura moderate evocation; CL 10th; Slot neck (does not take up slot; see text); Price 1,650 gp (type I), 2,700 gp (type II), 4,350 gp (type III), 5,400 gp (type IV), 5,850 gp (type V), 8,100 gp (type VI), 8,700 gp (type VII); Weight 1 lb.
This item appears to be a string or cluster of spherical beads, sometimes with the ends tied together to form a necklace.
(It does not count as an item worn around the neck for the purpose of determining which of a character’s worn magic items is effective.) If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to 70 feet. When a sphere arrives at the end of its trajectory, it detonates as a fireball spell (Reflex DC 14 half).
Spheres come in different strengths, ranging from those that deal 2d6 points of fire damage to those that deal 10d6. The market price of a sphere is 150 gp for each die of damage it deals.
|Type I||—||—||—||—||—||1||—||2||—||1,650 gp|
|Type II||—||—||—||—||1||—||2||—||2||2,700 gp|
|Type III||—||—||—||1||—||2||—||4||—||4,350 gp|
|Type IV||—||—||1||—||2||—||2||—||4||5,400 gp|
|Type V||—||1||—||2||—||2||—||2||—||5,850 gp|
|Type VI||1||—||2||—||2||—||4||—||—||8,100 gp|
|Type VII||1||2||—||2||—||2||—||2||—||8,700 gp|
Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed above.
If the necklace is being worn or carried by a character who fails her saving throw against a magical fire attack, the item must make a saving throw as well (with a save bonus of +7). If the necklace fails to save, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.