Price 8,000 gp; Slot none; CL 5th; Weight 2 lbs.; Aura faint necromancy
Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives.
If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet.
Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks.
Pathfinder Player Companion: Agents of Evil © 2015, Paizo Inc.; Author: Thurston Hillman.