Price 8,000 gp; Slot none; CL 5th; Weight 2 lbs.; Aura faint necromancy


The tools of juvenile necromancers and bitter witches, mockingskulls are immortal and sleepless guardians. Each is made from a humanoid skull inlaid with a precious gem “eye.”

Mockingskulls keep watch over an area with a +8 Perception check bonus, and can be commanded to either warn away intruders or raise an alarm by screaming insults and invectives.

If a mockingskull screams invectives, it can attempt an Intimidate check at a +10 bonus each round against one creature within 30 feet.

Treat a mockingskull as a single Hit Die mindless undead for the purposes of spells and effects that control, damage, or hide creatures from undead. A mockingskull has hardness 3 and 10 hit points; these hit points are automatically restored every midnight. Although largely mindless, especially old mockingskulls sometimes develop personality quirks.


Feats Craft Wondrous Item; Spells alarm, animate dead; Cost 4,000 gp

Section 15: Copyright Notice

Pathfinder Player Companion: Agents of Evil © 2015, Paizo Inc.; Author: Thurston Hillman.

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