Mage Shot (Fire)

Aura moderate evocation; CL 6th

Slot none; Weight -; Price 178 gp


When propelled from a firearm, this +1 alchemical paper cartridge changes the damage to fire damage. If the target takes fire damage from the cartridge, it must succeed at a DC 14 Reflex saving throw or catch on fire, taking an additional 1d6 points of fire damage on that round and on subsequent rounds, until the flames are extinguished (Pathfinder RPG Core Rulebook 444).


Craft Magic Arms and Armor, scorching ray; Cost 98 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game Villain Codex. © 2016, Paizo Publishing, LLC; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer.

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