Price 48,000 gp; Slot none; CL 13th; Weight 1 lb.; Aura strong necromancy
This gruesome lantern is made from bone and emerald-tinted glass. When lit, it shines a disgusting green dim light in a 60-foot radius. This light makes living creatures uncomfortable, but does them no harm.
A lit necromancer’s beacon attracts undead creatures within 1,000 feet, whether they can see it or not. Sentient undead must succeed at a DC 20 Will save to avoid this effect, and mindless undead receive no saving throw. Any undead creature attracted by a necromancer’s beacon must move as fast as it is able toward the lantern; once it comes within 60 feet of the lantern, the undead creature can act normally (unintelligent undead usually attempt to destroy the lantern). This effect is blocked by 1 foot of wood, 1 inch of stone, or a thin layer of lead. An intelligent undead that succeeds at its saving throw against a necromancer’s beacon is forever immune to the effects of that particular necromancer’s beacon.
Undead creatures take 1 point of positive energy damage every round they remain within the light shed by a necromancer’s beacon. If the lantern is destroyed, all undead are immediately freed from the lantern’s compulsion.
Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.