Kapre Cigars

Aura faint evocation and necromancy; CL 7; Slot none; Price 2,250 gp; Weight 4 lbs.


These 2-foot-long cigars never go out. They burn with a glow that sheds light like a candle, but does not burn other organic material. Smoking the cigar is dangerous for any but a kapre—and not just because of its size. Only a Medium or larger creature can attempt to smoke the cigar. Creatures doing so must succeed at a DC 16 Fortitude save or become nauseated for 1 hour. Each time a creature attempts to inhale, he or she must make another save, but receives a cumulative +1 bonus for each successful inhalation in the past 24 hours.

Once inhaled, the smoke can be exhaled to the detriment of nearby foes. The smoking creature must exhale within 1 round of inhaling or be nauseated for 1 round, coughing up the potent smoke into its own square. A Medium creature can blow the smoke as a standard action at one adjacent enemy. A Large or larger creature can blow the smoke in a 15-foot cone, also as a standard action. Creatures caught in the smoky cloud must succeed at a DC 16 Fortitude save or be nauseated for 1 round.


Feats Craft Wondrous Item; Special creator must be a kapre or creation must be completed under the supervision of a kapre; Cost 1,125 gp

Section 15: Copyright Notice

Pathfinder Adventure Path #58: Island of Empty Eyes © 2012, Paizo Publishing, LLC; Author: Neil Spicer.

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