Horn, Wolf Caller’s

Price 4,000 gp; Slot none; CL 11th; Weight 1 lb.; Aura moderate enchantment


The user can sound this ornate silver horn as a normal signal horn. Once per day as a standard action, the user can make the horn emit an eerie, canine howl. The sound entices up to four wolves within 200 feet to answer the howl. This includes dire wolves, winter wolves, wolves, worgs, and dogs, as well as any creatures capable of turning into wolves with the change shape ability (such as barghests, vampires, or werewolves). If there are more than four such creatures within the area, those that are closest to the user are affected first.

The subjects can’t take any actions other than to howl, making them effectively dazed for 1 round. A successful DC 17 Will save negates this effect. The horn affects werewolves in any form, though werewolves who are aware of their condition receive a +5 bonus on the saving throw while in humanoid form.


Cost 2,000 gp; Feats Craft Wondrous Item; Spells mass daze, mass suggestion

Section 15: Copyright Notice

Pathfinder Roleplaying Game Horror Adventures © 2016, Paizo Inc.; Authors: John Bennett, Clinton J. Boomer, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Jim Groves, Steven Helt, Thurston Hillman, Eric Hindley, Brandon Hodge, Mikko Kallio, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Alistair Rigg, Alex Riggs, David N. Ross, F. Wesley Schneider, David Schwartz, Mark Seifter, and Linda Zayas-Palmer.

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