Horn of Valhalla

Aura strong conjuration; CL 13th; Slot —; Price 50,000 gp; Weight 2 lbs.


This magic instrument comes in four varieties. Each appears to be a normal, scarred old horn used for hunting or signaling during battle. When someone speaks its command word and blows the horn, however, the horn summons a number of human barbarians to fight for the character who summoned them. Each horn can be blown just once every 7 days. Roll d% and refer to the table above to see what type of horn is found. The horn’s type determines what barbarians are summoned and what prerequisite is needed to use the horn. Any character who uses a horn of Valhalla but doesn’t have the prerequisite is attacked by the barbarians she herself summoned.

d% Type of Horn Barbarians Summoned Prerequisite
01–40 Silver 2d4+2, 2nd-level None
41–75 Brass 2d4+1, 3rd-level Spellcaster level 1st
76–90 Bronze 2d4, 4th-level Proficiency with all martial weapons or bardic performance ability
91–100 Iron 1d4+1, 5th-level Proficiency with all martial weapons or bardic performance ability

Summoned barbarians are constructs, not actual people (though they seem to be); they arrive with the starting equipment for barbarians. They attack anyone the possessor of the horn commands them to fight until they or their opponents are slain or until 1 hour has elapsed, whichever comes first.


Feats Craft Wondrous Item, summon monster VI; Cost 25,000 gp

Section 15: Copyright Notice

Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors

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