Aura moderate enchantment; CL 10th; Weight 2 lbs.
Slot none; Price 24,000 gp
This horn is bound with fittings of gold and decorated with ornate carvings depicting scenes of glorious battle.
A fully charged horn has 3 charges—charges used are automatically renewed each day. So long as the horn has at least one charge remaining, it’s owner can command it to fill with mead or a similar alcoholic drink.
A creature can spend one or more charges while drinking from the horn to gain the following benefits:
- 1 charge: The drinker gains 1d8 temporary hit points (as if from an aid spell), which last for 1 minute. Using 1 charge is similar to drinking a potion—it takes a standard action and provokes an attack of opportunity (though certain abilities can reduce the action required).
- 2 charges: The drinker gains 1d8+5 temporary hit points and is enlarged, as the spell enlarge person, for 5 minutes. To use 2 charges, the drinker must spend a full round drinking from the horn, which always provokes an attack of opportunity.
- 3 charges: The drinker gains 1d8+10 temporary hit points, is enlarged for 10 minutes, and gains the benefit of a heroism spell for as long as she is enlarged. To use all 3 charges, the drinker must spend 2 full-round actions drinking from the horn.
A creature must drink deeply from the horn to receive its full benefit.
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors