Cinder, Jumping

Aura faint evocation; CL 3rd; Slot none; Price 300 gp; Weight 1 lb.


This piece of sooty coal has a tiny bit of flint embedded in it. The bearer of a jumping cinder can, as a standard action, order it to burst into flames and bounce around in random directions. Each round, the jumping cinder leaps into a randomly selected adjacent square. If a creature is in the square into which the jumping cinder lands, that creature takes 1d6 points of fire damage if it fails a DC 12 Reflex save. After 1 minute, the jumping cinder burns out, leaving behind a puff of smoke and a tiny smear of ash. Some goblin tribes use jumping cinders to randomly select volunteers for undesirable duties from a large crowd of goblins—anyone who takes fire damage from the jumping cinder but is not killed by the fire has to do the undesirable task.


Feats Craft Wondrous Item, flaming sphere; Cost 150 gp

Section 15: Copyright Notice
Pathfinder Player Companion: Goblins of Golarion. © 2011, Paizo Publishing, LLC; Author: James Jacobs, Hal Maclean, and Richard Pett.
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