Three miniature shields, each worn and beaten, hang loosely from this decrepit leather belt. Dozens of adamantine lamellar plates adorn the cord’s exterior, giving it the appearance of having been forged from steel.
The belt grants its wearer DR 1/adamantine and a +2 enhancement bonus that can be divided in increments of +1 to any of the wearer’s physical ability scores. For example, the wearer can allocate +2 to Constitution or +1 to both Strength and Dexterity. Treat this enhancement bonus as a temporary ability bonus for the first 24 hours the belt is worn. The wearer can reallocate this enhancement bonus once per day by meditating while wearing the belt, but doing so changes the belt’s enhancement bonus to a temporary bonus for the next 24 hours if it wasn’t temporary already.
To be worthy of this relic, you must successfully prevent an innocent from being slain by a creature whose CR is at least 3 greater than your total level or Hit Dice (whichever is higher). For this task, an innocent is any creature whose Hit Dice is equal to or less than half your Hit Dice. You are not worthy of this relic if you complete this task by orchestrating events that lead to this situation, as determined by the GM.
The Belt of the Wall’s enhancement bonus increases to +4, and the damage reduction it provides increases to DR 2/adamantine. In addition, whenever an ally within 60 feet is attacked, the wearer can rip a shield free from the belt as an immediate action to grant that ally the benefits of shield other for 1 minute. This ability can be used 3 times; to regain a use, the wearer must affix a new shield worth at least 50 gp to the Belt of the Wall.
Only one shield can be affixed to the Belt of the Wall per day.
Pathfinder Adventure Path #141: Last Watch © 2019, Paizo Inc.; Authors: Larry Wilhelm, with Alexander Augunas, Mike Headley, Isabelle Lee, Meagan Maricle, Patchen Mortimer, Kendra Leigh Speedling, and Greg A. Vaughan.