Price +1 bonus; Aura faint enchantment; CL 5th


This special ability can be placed on only weapons that deal nonlethal damage. A sapping weapon deals an additional 2d6 points of nonlethal damage. When the wielder confirms a critical hit with the weapon, the target becomes fatigued for 5 rounds.


Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells pain strike, touch of fatigue

Section 15: Copyright Notice

Pathfinder Player Companion: Dirty Tactics Toolbox © 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.

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