Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation
This special ability can be placed only on ranged weapons. A flying creature hit with a plummeting weapon must immediately attempt a DC 20 Fly check with a penalty equal to twice the weapon’s enhancement bonus; if it fails, it loses 10 feet of altitude. On a confirmed critical hit, the creature loses 10 feet of altitude if it succeeds at its Fly check, and it falls 1d4×10 feet on a failed check. If a flying creature’s loss of altitude results in it striking the ground or another solid surface, it takes falling damage as appropriate and is no longer flying.
Pathfinder Roleplaying Game Ultimate Wilderness © 2017, Paizo Inc.; Authors: Alexander Augunas, John Bennett, Robert Brookes, John Compton, Dan Dillon, Steven T. Helt, Thurston Hillman, Eric Hindley, Mikko Kallio, Jason Keeley, Isabelle Lee, Jason Nelson, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Jeffery Swank, and Linda Zayas-Palmer.