This +2 hide armor is made from woolly mammoth hide.
It seems to move with and bolster the wearer, and has only a –1 armor check penalty. Once per round, when the wearer makes a successful charge attack, the mammoth hide deals an additional 3d6 points of damage to the target. This damage isn’t multiplied on a critical hit or by effects that multiply the damage of a charge, such as Spirited Charge. Mammoth hide also protects the wearer from cold environments as the endure elements spell.
Pathfinder Player Companion: Melee Tactics Toolbox © 2015, Paizo Inc.; Authors: Paris Crenshaw, Ron Lundeen, and David Schwartz.