Ghost Spike

Price +2 bonus; Aura moderate evocation; CL 10th


Once per day as a standard action, the wearer of ghost spike armor can command armor spikes made of shimmering force to erupt from the armor for up to 10 rounds. Treat these spikes as +1 ghost touch armor spikes with which the wearer is proficient. While the spikes are active, the wearer can attempt to grapple incorporeal creatures with a –4 penalty on his combat maneuver checks to grapple. The wearer can dismiss the spikes as a free action. The ghost spike ability cannot be placed on spiked armor or on a shield.


Cost +2 bonus; Feats Craft Magic Arms and Armor; Spells spiritual weapon

Section 15: Copyright Notice

Pathfinder Player Companion: Dirty Tactics Toolbox © 2015, Paizo Inc.; Authors: Alexander Augunas, Mikko Kallio, Anthony Li, Luis Loza, and Andrew Marlowe.

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