Slot none; Aura strong (all schools); CL 20th; Weight 5 lbs.
A long wooden staff, shod in iron and inscribed with sigils and runes of all types, this potent artifact contains many spell powers and other functions. Unlike a normal staff, a staff of the magi holds 50 charges and cannot be recharged normally. Some of its powers use charges, while others don’t. A staff of the magi does not lose its powers if it runs out of charges.
The following powers do not use charges:
The following powers drain 1 charge per usage:
- Dispel magic
- Fireball (10d6 damage, Reflex DC 17 half)
- Ice storm
- Lightning bolt (10d6 damage, Reflex DC 17 half)
- Pyrotechnics (Will or Fortitude DC 16 negates)
- Wall of fire
These powers drain 2 charges per usage:
- Summon monster IX
- Plane shift (Will DC 21 negates)
- Telekinesis (400 lbs. maximum weight; Will DC 19 negates)
A staff of the magi can be broken for a retributive strike. Such an act must be purposeful and declared by the wielder. All charges in the staff are released in a 30-foot spread. All within 10 feet of the broken staff take hit points of damage equal to 8 times the number of charges in the staff, those between 11 feet and 20 feet away take points equal to 6 times the number of charges, and those 21 feet to 30 feet distant take 4 times the number of charges. A DC 23 Reflex save reduces damage by half.
The character breaking the staff has a 50% chance (01—50 on d%) of traveling to another plane of existence, but if she does not (51—100), the explosive release of spell energy destroys her (no saving throw).
Pathfinder Roleplaying Game: Ultimate Equipment (OGL) © 2012, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Ross Byers, Brian J. Cortijo, Ryan Costello, Mike Ferguson, Matt Goetz, Jim Groves, Tracy Hurley, Matt James, Jonathan H. Keith, Michael Kenway, Hal MacLean, Jason Nelson, Tork Shaw, Owen KC Stephens, Russ Taylor, and numerous RPG Superstar contributors