Aura strong abjuration; CL 18th; Slot neck; Weight —
Talismans of unknown origins, the relics simply known as azure pendants produce a subtle energy field that alerts the wearer to danger and disrupts both magic and technology.
The field grants the wearer a +2 bonus on Reflex saving throws.
Additionally, once per day as a swift action, the wearer can raise a protective field centered on herself. This emanation functions as the spells antimagic field and antitech field and lasts for up to 18 rounds. While active, the pendant glows with dim light. The field can be dismissed at any time, but can be activated only once per day.
An azure pendant has hardness 10 and 25 hit points, but its hit points replenish to full every round. It can be destroyed only if it takes damage from both a technological and a magical source in the same round.
Pathfinder Roleplaying Game: The World of Vampire Hunter D © 2016, Paizo Inc.; Author: F. Wesley Schneider.