Sword of Wrath (Major Artifact)

Aura strong evocation; CL 16th; Slot none; Price —; Weight 10 lbs.

STATISTICS

Alignment LE; Ego 25; Senses 30 ft. (vision and hearing); Int 18, Wis 10, Cha 10; Communication speech/telepathy (Common, one additional); Powers If the sword is active (see Dormancy below), it can cast create food and water, endure elements, and cure serious wounds 3 times per day.

DESCRIPTION

This scarred piece of crimson stained metal functions similarly to a +5 returning throwing greatsword. Instead of the normal benefit of the throwing weapon special ability, Sword of Wrath can be thrown with a 25-foot range increment. Additionally, whenever Sword of Wrath strikes a foe, the target must succeed at a DC 20 Reflex save or take an additional 5d6 points of fire damage. If the sword scores a critical hit, it explodes in a fireball centered on the wielder’s opponent. All creatures within the fireball’s 20-foot-radius spread—including Sword of Wrath’s wielder and allies, if within range—take 10d6 points of fire damage (DC 25 Reflex for half). The wielder has no control over the sword’s eruption and cannot prevent it from exploding. The sword returns to its wielder’s hand, fully reformed, just before the beginning of his next turn.

Dormancy With no lords to serve, the weapons of their champions lie dormant as well, reducing each to a +2 weapon with the noted weapon special abilities but no other properties. The only way to awaken one of the blades is to restore its runelord master to active life or have some other legitimate ruler take up its master’s mantle (the weapon determines what is considered legitimate). The swords can detect such restorations and flare to full power immediately, demanding their wielder seek out the restored runelord and swear eternal fealty.

DESTRUCTION

Each of the Seven Swords of Sin can be destroyed merely if commanded to break. That command, however, must come from the rightful runelord of the nation and school of magic associated with the blade.

Section 15: Copyright Notice

Pathfinder Campaign Setting: Artifacts & Legends © 2012, Paizo Publishing, LLC; Author: F. Wesley Schneider.

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