Slot none; CL 16th; Weight 2 lbs.; Alignment LE
Ego 25; Senses 30 ft. (vision and hearing); Int 18, Wis 10, Cha 10
Communication speech/telepathy (Common, one other)
The sword of pride appears to be nothing more than an elegant basket hilt made of glass or highly polished crystal with no blade, as the deadly length of this +5 spell storing speed rapier is invisible.
It grants its wielder a +5 bonus on Bluff checks made to feint, so long as his opponent cannot see invisible items. Additionally, on a critical hit, the sword casts weird upon the target and all of that creature’s allies within 30 feet.
The Swords of Sin were crafted to serve the runelords. With no lords to serve, the weapons lie dormant as well, reducing each to a +2 weapon that retains any special abilities, but no other properties. The only way to awaken one of the blades is to restore its runelord master to active life or have some other legitimate ruler take up its master’s mantle (the weapon determines what is considered legitimate). The swords can detect such restorations and flare to full power immediately, demanding their wielder seek out the restored runelord and swear eternal fealty.
If a character handles the Sword of Pride, the sword functions as dormant, but the character nonetheless has a distinct feeling of being watched from afar. In this adventure, handling the Sword of Sin without using the runewarded gauntlets should be unsettling but relatively safe.
Each of the Swords of Sin can be destroyed merely by being commanded to break. That command, however, must come from the rightful runelord of the nation and school of magic associated with the blade.
Pathfinder Adventure Path #133: Secrets of Roderic’s Cove © 2018, Paizo Inc.; Authors: Adam Daigle, with James Jacobs, Mikko Kallio, Luis Loza, Jacob W. Michaels, and Conor J. Owens.