Aura strong transmutation [evil, lawful] CL 20th; Slot none; Price —; Weight —
The Forge of the Maker appears to be a giant stone blacksmithing forge and huge iron anvil set atop a basalt platform that rises from a pit of slag. Any creature can pray at the altar, though accepting the altar’s blessing is both an evil and lawful act. Praying at the altar grants a +2 circumstance bonus on Craft and Sense Motive checks, or one of the following weapon special abilities (creature’s choice) to one magic weapon carried or wielded by the creature: axiomatic or unholy. This effect is suppressed if the weapon leaves the creature’s grasp, but resumes if the weapon is returned to the creature.
The Forge of the Maker is also a fully working forge. Any creature using the forge can create magic weapons, armor, or shields as if it possessed the Craft Magic Arms and Armor feat. If the creature already has that feat, the forge grants a +5 circumstance bonus on the Craft check needed to create a magic weapon, armor, or shields. Crafting any sort of item, whether magical or otherwise, using the Forge of the Maker takes half the normal amount of time.
In addition, the Forge of the Maker has 10 charges, which renew at the beginning of each day. A creature using the Forge of the Maker can expend the listed number of charges to activate one of the following spell-like abilities as a full-round action, which can affect targets within 10 feet of the forge.
- Bull’s strength (1 charge)
- Magic weapon (1 charge)
- Make whole (1 charge)
- Fabricate (3 charges)
- Major creation (3 charges)
- Stone shape (3 charges)
- Stoneskin (3 charges)
- Iron body (5 charges)
- Stone to flesh (5 charges)
Lastly, the Forge of the Maker can be used in conjunction with the Hammer of Unmaking to resize armor and weapons. When a weapon, suit of armor, or shield is placed in the Forge of the Maker and struck with the Hammer of Unmaking, the equipment permanently resizes to match the size of the Hammer of Unmaking’s wielder. This power is so strong that magic or even intelligent items are always affected; only artifacts receive a saving throw (Will DC 25 negates) to resist this effect.
Quenching the Forge of the Maker with the blood of the last worshiper of the creator’s deity causes the forge to crumble into rubble and be destroyed.
Pathfinder Adventure Path #93: Forge of the Giant God © 2015, Paizo Inc.; Authors: Tim Hitchcock, with Benjamin Bruck, Mark Moreland, Sean K Reynolds, and Greg A. Vaughan.